Mastering Kiting in Tower Rush

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Instead, victory often hinges on micro-interactions: precise unit placements that manipulate the enemy AI.


Kiting refers to deploying a unit specifically to draw the attention (aggro) of enemy troops and lead them away from your towers.


The Center Pull


By placing a cheap distraction precisely in the center, you force the enemy to walk towards it, taking fire from both of your towers simultaneously.


If you place it too late, the enemy will lock onto your tower, and the pull will fail entirely.


  • It targets buildings and ignores troops.
  • Know the aggro range of every card.
  • Create a deadly kill zone.

The Ultimate Distraction


You achieve this by placing a unit like an Ice Golem in the center, waiting for the enemy to follow, and then letting the Ice Golem walk into the opposite lane.


The enemy troops will chase the Ice Golem the entire way, taking massive damage from both towers without ever landing a single hit.


Unit UsedEnemy Type
Ice GolemIt absorbs damage while walking away, making it the perfect bait
One-Cost UnitsSlow attacking units like the P. If you have any thoughts pertaining to in which and how to use tower rush, you can speak to us at our webpage. E.K.K.A or Prince

Mind Games


Beyond the mathematical resource advantage, perfect kiting inflicts massive psychological damage on the opponent.


You dictate exactly where the enemy moves, effectively taking control of their army away from them.

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