The Power of Tornado in Tower Rush

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Mastering the specific Tornado pull tile for every single unit is mandatory.

In the vast arsenal of magical spells available in the arena, almost all of them perform the exact same fundamental task: they deal direct damage to a specific area.


In the hands of a Grandmaster, it is an absolute game-breaker, capable of completely neutralizing massive pushes and activating unparalleled defensive power.


The Early Activation


The King only wakes up if one of your smaller Princess towers is completely destroyed, OR if the King takes direct damage from an enemy unit or spell.


The unit will hit the King once, waking him up for the rest of the entire match.


  • Mastering the specific Tornado pull tile for every single unit is mandatory.
  • Do not activate the King Tower if your King is already dangerously low on health.
  • Let their lone Baby Dragon cross the bridge, then pull it to the King.

The 'Nado' Combo


This mechanic synergizes obscenely well with any troop that deals splash damage (Area of Effect).


If the opponent builds a massive, spread-out push consisting of a Giant, a Musketeer, and a swarm of Minions, they are attempting to avoid splash damage through proper spacing.


Pro StrategyExecution
The Anti-Death Damage PullTornado a dying Giant Skeleton or Balloon away from your tower at the last second so their massive death bomb explodes harmlessly in the river
The Retarget PullTornado an enemy Royal Giant backward so it loses its target on your weak tower and locks onto the healthy defensive building you just placed

A Grandmaster's Tool


A bad Tornado will actively lose you the game by pulling a massive P.E.K. Should you loved this post and you would want to receive more information regarding tower rush assure visit our web site. K.A directly onto your vulnerable tower.


Spend the hours required to memorize the pull tiles.

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