Facing one of these toxic archetypes can easily ruin your mood and cause a massive losing streak if you aren't prepared.
They rely heavily on psychological warfare, forcing you to play their specific game rather than executing your own game plan.
The Spell-Cycle Defensive Turtle
Instead, they fill their deck with defensive buildings, cheap distraction swarms, and massive damage spells like the Rocket.
They will sit perfectly still, defend your pushes flawlessly, and then throw a Rocket at your tower over and over again.
- They will just rocket your troops and the tower simultaneously.
- Force them to divide their defenses.
- Don't rely on ground tanks.
The Relentless Assualt
On the opposite end of the spectrum is the player who drops fast, punishing units directly at the bridge the entire game.
Once you survive their initial flurry and build an elixir advantage, their lack of a heavy tank makes them incredibly vulnerable to a massive counter-push.
| Counter Tactic | Action Plan |
|---|---|
| Stopping Artillery | Always have a heavy tank ready to drop directly in front of the X-Bow the second it is placed |
| Stopping Surprise Spells | Space your anti-air units far apart so one freeze spell cannot hit both of them and the tower simultaneously |
Mastering Your Emotions
They want you to get angry, spam emotes, and abandon your carefully planned strategy in a fit of rage.
Take a deep breath, mute their emotes immediately at the start of the match, and focus entirely on the geometry of the arena.
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