This system of prioritization is known as 'aggro' (aggression), and mastering it is the most critical mechanical skill in the game.
If you cannot reliably predict which target an enemy unit will choose to attack, you are relying entirely on luck.
How Units See the Arena
When a unit is deployed or finishes destroying a target, it scans its specific sight range for the closest valid enemy.
As long as you place a building just barely inside the tank's sight range, the tank will alter its path and walk toward your building.
- Building-targeting units usually have larger sight ranges.
- Place distractions closer to them.
- A fast unit will cross tiles quickly, altering the math.
The Geometry of Defense
Large tanks have massive hitboxes, meaning melee defenders can attack them from slightly further away than smaller troops.
For example, if an enemy Miner is locked onto your tower, you can deploy a large tank directly on top of him.
| Troop Type | Targeting Style |
|---|---|
| Tower Hunters | Completely ignore all enemy troops, making them incredibly easy to kite across the entire map with cheap structures |
| Bandits | Often have dash abilities that lock onto targets from far away; must be intercepted before the dash animation begins |
Practice Makes Perfect
Reading about aggro ranges is completely different from actually executing pixel-perfect placements in the heat of a live match.
You will no longer panic when a massive push approaches; you will simply calculate the optimal placement and watch the AI dance to your tune.
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