
Unlike standard cards, you generally only select one hero per deck, making that choice the most critical decision you will make.
Some commanders excel at bolstering massive swarms, while others act as unkillable, singular forces of nature.
The Bruiser/Tank Class
The most popular class for beginners is the heavy melee bruiser, designed to absorb insane amounts of punishment.
Once a fully supported bruiser connects with the enemy tower, the game is usually over in a matter of seconds.
- Positioning is key.
- Overwhelm with sheer numbers.
- Always know what counter your opponent is holding.
Utility and Sniper Heroes
These commanders usually sit safely behind your towers, picking off enemy troops from a massive distance.
When kept alive, a ranged hero can generate absurd amounts of positive elixir trades over the course of a match.
| Power | How to Use It |
|---|---|
| Stealth/Invisibility | Use right before the enemy tower locks on to reset aggro onto a nearby tank |
| Minion Generation | Activate when the enemy has exhausted their splash damage spells |
Mastering Your Main
A comfortable player using an off-meta hero will always defeat a confused player using the 'best' character.
Once you find the leader that clicks with your brain, stick with them and master every single interaction.
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