The Ultimate Guide to LavaLoon in Tower Rush

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A perfectly timed Lightning spell will instantly destroy the opponent's Inferno Tower and Musketeer, clearing the path.

Pairing the massive hitpoints of the Lava Hound with the devastating burst damage of the Balloon creates an aerial synergy that has dominated the competitive meta for years.

City on wheels

You must learn to absorb massive amounts of damage without panicking, trusting that your unstoppable aerial armada will eventually crush their base.


Building the Armada


As the Hound approaches the river, you drop the Balloon directly behind it, slightly closer to the outer edge of the map.


While the Hound slowly dies, the Balloon reaches the tower completely untouched and drops a bomb that instantly erases half the tower's health.


  • A perfectly timed Lightning spell will instantly destroy the opponent's Inferno Tower and Musketeer, clearing the path.
  • The 'Miner' is a fantastic secondary win condition for this deck.
  • If they rush the opposite lane, let the tower fall; use your elixir to ensure your LavaLoon takes their tower instead.

The Painful Ground Defense


Because your deck is filled with expensive, flying units, you have very few cheap, sturdy ground troops to stop an incoming Elite Barbarian or Battle Ram rush.


While the enemy is busy fighting the skeletons spawned by the Tombstone, your Mega Minion can safely kill them from the air.


Match StageWhat to DoThe Mistake
Single Elixir (First 2 Mins)Play Tombstone defensively, use Mega Minion to defend, only play Lava Hound if you have a massive elixir advantagePlaying the Hound first, instantly losing the opposite tower to a fast rush, and having no elixir to support the Hound
Double Elixir (Final Minute)Drop the Hound in the back, support it with Balloon and spells, completely ignore minor damage to your own towersPanicking and using your Lightning spell defensively instead of saving it to destroy their anti-air

The Unstoppable Force


You are trading early ground vulnerability for late-game aerial invincibility.


Take to the skies, weather the ground assault, and drop the bombs.



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