Defeating Spawner Buildings in Tower Rush

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Do not use cheap spells (like Zap) on the huts. Hold your counters.

If you fail to address these buildings quickly, the sheer volume of continuous troops will create an unstoppable tidal wave of infinite pressure.


The psychological toll is massive, often causing players to panic, over-defend the cheap units, and slowly bleed out over three minutes.


Heavy Spell Removal


The Poison spell is uniquely designed to completely ruin a Spawner player's day because its lingering damage-over-time effect lasts for several seconds.


The Fireball and Earthquake spells are also highly effective, especially if the opponent makes the mistake of placing two Spawner buildings close to each other.


  • Do not use cheap spells (like Zap) on the huts.
  • Hold your counters.
  • If they place the hut behind the Princess tower, use a Rocket or Lightning.

Piercing the Waves


If you do not have a heavy spell in rotation, your secondary line of defense must rely on specialized splash-damage troops.


The Magic Archer is perhaps the most skill-intensive counter; his arrow pierces infinitely through everything in a straight line.


Defense TypeHow to Use It
Linear AoEPlace directly in front of the Princess tower in the affected lane; acts as a permanent wall against cheap ground troops
The Flying MachineFly it across the river safely out of range of ground defenders to snipe the hut directly from the air

Breaking the Siege Mentality


If you sit back and try to defend every single goblin individually, you will slowly lose the game to chip damage.


Tear down their buildings, and victory is yours.



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