The Power of Tornado in Tower Rush

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Fireballs, Rockets, Logs, and Arrows are simply different flavors of destruction.


In the hands of a Grandmaster, it is an absolute game-breaker, capable of completely neutralizing massive pushes and activating unparalleled defensive power.


The Early Activation


The King only wakes up if one of your smaller Princess towers is completely destroyed, OR if the King takes direct damage from an enemy unit or spell.


The unit will hit the King once, waking him up for the rest of the entire match.


  • Every single time they play a Miner, pull it to the King Tower for a free activation.
  • A 3-elixir Tornado pull is often a massive positive trade.
  • Once the King is active, you can pull enemy units to the absolute center of the map, allowing all THREE of your towers to shoot them simultaneously.

The 'Nado' Combo


The most famous combination in the game's history is the 'Exenado'—pairing the Executioner with the Tornado.


If the opponent builds a massive, spread-out push consisting of a Giant, a Musketeer, and a swarm of Minions, they are attempting to avoid splash damage through proper spacing.


The Combo CardHow it WorksOptimal Threat
Executioner / BowlerDrags all units into a perfect straight line to maximize the linear splash damage of the projectileMassive Beatdown pushes (Golem + Support troops)
Ice WizardGroups units together so the Ice Wizard's splash attack slows the movement and attack speed of the entire enemy armyBridge Spam or fast swarm attacks

The Highest Skill Cap


A perfect Tornado will completely break the opponent's will to play.


Spend the hours required to memorize the pull tiles.



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