Why Anti-Air is Crucial in Tower Rush

Bình luận · 65 Lượt xem

They learn how to place a Knight to block a Mini P. If you cherished this article and you also would like to obtain more info pertaining to tower rush generously visit our web site. E.K.K.

They learn how to place a Knight to block a Mini P.E.K.K. If you loved this post and you would like to receive much more facts relating to tower rush kindly go to our own webpage. A, and how to use a Skeleton Army to swarm a Giant.


Flying units operate under a completely different set of physical rules than ground units.


The Devastation of Aerial Threats


The primary threat from the skies comes in two distinct forms: massive, heavy tanks (like the Lava Hound) and fast, high-DPS punishers (like the Balloon).


Furthermore, aerial swarms (like the Minion Horde or Bats) can completely shred an unsupported ground tank in seconds.


  • Never build a deck with only one anti-air card.
  • Flying anti-air units (like Mega Minion) are safer because they avoid ground melee.
  • If you place a Wizard and a Musketeer right next to each other, a single Poison spell will kill both, leaving the skies wide open.

Choosing Your Air Guards


The 'Air Assassin' role (Mega Minion, Phoenix, Minions) involves playing flying melee units that fly out to directly intercept the enemy threat in the sky.


If you are playing a heavy Beatdown deck, you must also include 'Splash Anti-Air' (Baby Dragon, Electro Dragon, Executioner).


Anti-Air Unit TypeTop Card ChoiceStrategic Value
The Ranged SniperMusketeer / Dart GoblinPlaced centrally to shoot down Balloons from a safe distance; highly vulnerable to spells
The Air AssassinMega Minion / PhoenixPlaced directly on top of the enemy air threat; immune to ground damage, survives medium spells

Look Up


A deck with weak anti-air is a fundamentally flawed deck, regardless of how strong its ground game is.


Control the ground, but dominate the air.

Bình luận