Drafting and Deck Building in Tower Rush

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While constructing a deck from your personal, pre-leveled collection is the standard way to play, it often leads to a stale, repetitive meta.


Drafting is widely considered the ultimate test of a player's game knowledge, adaptability, and understanding of core synergies.


Prioritizing Your Choices


If you reach the end of the draft and your deck has no reliable way to damage the enemy tower, you have already lost the match.


Secondly, you must prioritize heavy removal spells like Poison, Fireball, or Lightning.


  • Always draft the counter to the card you give away.
  • Don't draft too heavy.
  • If forced to choose between two terrible cards, give them the more expensive one.

Drafting for the Enemy


The cards you do not pick are sent directly to their hand, giving you incredible control over their strategy.


Their average elixir cost will skyrocket, their hand will be completely clogged, and they will be unable to defend your cheap, fast attacks.


Draft ChoiceYour SelectionThe Gift
Fast Attacker vs Slow BuildingAlways take the Hog RiderGive the Hut
The Log vs. If you liked this short article and you would like to get more info concerning tower rush kindly see our web site. Skeleton ArmyTake The LogGive the Skeleton Army

Adaptability in the Arena


Do not panic; remember that your opponent's deck is likely just as weird and disjointed as yours.


Master the draft, and you prove that your skills are universal, not just tied to one specific meta deck.

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