Fireballs, Rockets, Logs, and Arrows are simply different flavors of destruction.
The Tornado is widely considered by professional players to be the highest skill-cap card in the entire game.
The Ultimate Defensive Mechanic: King Tower Activation
The King only wakes up if one of your smaller Princess towers is completely destroyed, OR if the King takes direct damage from an enemy unit or spell.
The unit will hit the King once, waking him up for the rest of the entire match.
- Every single time they play a Miner, pull it to the King Tower for a free activation.
- You spent 3 elixir to completely nullify their 4-elixir Hog Rider AND gained a permanent defensive buff.
- Once the King is active, you can pull enemy units to the absolute center of the map, allowing all THREE of your towers to shoot them simultaneously.
Maximizing Area of Effect
This mechanic synergizes obscenely well with any troop that deals splash damage (Area of Effect).
You drop your Executioner, and the exact second he throws his massive axe, you cast Tornado in the center of their push.
| Micro-Play | The Result |
|---|---|
| The Anti-Death Damage Pull | Tornado a dying Giant Skeleton or Balloon away from your tower at the last second so their massive death bomb explodes harmlessly in the river |
| The Retarget Pull | Tornado an enemy Royal Giant backward so it loses its target on your weak tower and locks onto the healthy defensive building you just placed |
The Highest Skill Cap
A perfect Tornado will completely break the opponent's will to play.
Spend the hours required to memorize the pull tiles.
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