Understanding Aggro Management in Tower Rush Scenarios

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Building-targeting units usually have larger sight ranges. If you have any inquiries regarding where and the best ways to make use of tower rush, you could contact us at our own web site.

However, beneath the surface of this apparent chaos lies a rigid, highly predictable set of rules governing Artificial Intelligence.


Top-tier players use their deep understanding of aggro mechanics to lead enemy armies on wild goose chases around the map.


The Concept of Sight Range


Every single unit in the game possesses a hidden 'sight range' value, usually measured in invisible tiles.


Understanding exactly how many tiles a unit can 'see' allows you to place distractions at the absolute maximum possible distance.


  • Building-targeting units usually have larger sight ranges.
  • Place distractions closer to them.
  • Timing must be faster against fast troops.

The Geometry of Defense


You can use the physical bulk of your own units to literally push enemy troops out of their preferred path.


This highly advanced technique, known as 'body blocking', requires absolute precision but can save hundreds of tower hitpoints.


Aggro RuleTactical Application
Proximity PriorityPlace a cheap skeleton exactly one tile closer to the enemy than your fragile ranged attacker
RetargetingThe tower will rescan and target the swarm

Practice Makes Perfect


Have a clanmate repeatedly send the same tank down the lane while you try to pull it to the center using different tiles.


Control the aggro, control the arena.



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