Mastering Beatdown Decks in Tower Rush

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Stall the game. Space them out. Reset, absorb damage, and wait for the double elixir phase In case you cherished this article along with you would want to obtain details relating to tower rush.

The philosophy is brutally simple: construct a massive, incredibly expensive push centered around a high-hitpoint tank that the opponent mathematically cannot stop.


This guide will teach you the art of absorbing damage, building the deathball, and crushing the enemy under the weight of your push.


Taking Smart Damage


The biggest mistake novice Beatdown players make is trying to defend every single cheap attack the opponent throws at them.


If a lone enemy Knight is walking toward your tower, you simply ignore it, absorbing 500 damage but keeping your elixir bar full.


  • Stall the game.
  • Space them out.
  • Reset, absorb damage, and wait for the double elixir phase.

Building the Deathball


As the tank trudges forward, absorbing all the tower shots and defensive spells, your support units safely annihilate anything in their path.


If you have a Night Witch for melee DPS and bat swarms, you also need a Baby Dragon or Electro Dragon to provide splash damage against enemy swarms.


Beatdown TankHow it Differs
The Golem (8 Elixir)The heaviest, slowest investment; requires the most sacrifice but creates the most unstoppable push when fully supported
The Giant (5 Elixir)Cheaper and faster, allowing for more aggressive, mid-game pushes and significantly better defensive utility

The Psychological Weight of the Push


This often induces panic, causing them to make desperate, ill-advised attacks that you can easily crush.


Unleash the behemoth, and claim your three crowns.



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