If this system fails, the game becomes a frustrating, unplayable mess that bleeds players instantly.
This article explores how developers design these algorithms to keep queue times short while maintaining a competitive environment.

The Elo System Adapted
Most modern strategy games utilize a modified version of the Elo rating system, originally designed for professional chess.
This is why winning streaks inevitably end in a 'wall' of difficult matches; the system is functioning exactly as intended.
- If you are hovering around 50%, you are in the correct arena for your skill level.
- Patience is required.
- You will eventually stabilize.
The Problem of Card Levels
The standard Elo system works perfectly for chess because all pieces are equal, but tower rush games feature upgradeable cards.
However, if no such player is available, the algorithm will prioritize queue speed over level fairness, resulting in those frustrating, mismatched games.
| System Priority | Weight |
|---|---|
| Current Rank | Absolute Highest Priority |
| Account Strength | Secondary Priority |
The Esports Standard
Because the ladder algorithm must balance queue times against fairness, it will never be perfectly balanced.
When levels are equalized, the matchmaking system shines, ensuring that the better player almost always wins.

