The absolute pinnacle of this defensive micromanagement is the art of kiting.
When executed perfectly, you can force a massive enemy push to walk back and forth across the arena taking constant damage.
The Center Pull
The most fundamental kiting maneuver is the center pull, designed to drag units from the outer lanes into the middle of the map.
To execute a center pull, you must wait until the enemy unit has fully crossed the bridge and established its path.
- It targets buildings and ignores troops.
- Some units 'see' further than others.
- Create a deadly kill zone.
The Ultimate Distraction
Once you master the center pull, you can move on to the incredibly complex lane swap maneuver.
However, it requires pixel-perfect placement; one tile off, and the enemy will simply turn around and destroy your tower.
| Maneuver | Placement Detail |
|---|---|
| Dividing the Swarm | Forces the opponent to defend both lanes simultaneously |
| Box Defense | Deploy a swarm unit directly on top of a single-target enemy |
The Psychological Impact
Watching your massive, expensive army get completely dismantled by a two-cost unit is incredibly demoralizing.
Master the kite, and you will master the game.
Here's more information on tower rush stop by the web site.

