In most arena battlers, your account level (often represented as a King Tower or Base Headquarters) dictates the health and damage of your main defensive structures.
Therefore, understanding exactly how to efficiently generate account experience points (XP) is vital for long-term survival on the ladder.
The Primary Source: Upgrading Cards
Every time you spend gold to increase a card's level, you are rewarded with a burst of experience points.
Upgrading a card from level one to level two costs virtually nothing and provides a very high amount of XP per gold coin spent.
- Mastering cards often grants massive XP bonuses.
- A high-level tower means nothing if your spells are weak.
- Participate in gold-rush events to fund these upgrades.
The Guild Economy
Many players are stingy, refusing to donate cards because they want to hoard everything for themselves.
This is why joining an active clan of fifty people who constantly request cards is absolutely mandatory for free-to-play users.
| Guild Request | XP Reward |
|---|---|
| Basic Troops | Consistent, reliable progression |
| Fireballs, P.E.K. If you have any issues regarding where by and how to use tower rush, you can make contact with us at our website. K.A | Only donate if you do not use the card |
Why Tower Health Matters
In close matches, the winner is often decided by a tower surviving with less than fifty hitpoints.
A higher level tower might kill a goblin in two shots instead of three, preventing thousands of points of chip damage over a match.

