In the vast arsenal of magical spells available in the arena, almost all of them perform the exact same fundamental task: they deal direct damage to a specific area.
In the hands of a novice, it is a confusing, low-damage waste of 3 elixir that often accidentally pulls enemy troops closer to their own tower.
Waking the King
The single most important use of the Tornado—and the primary reason it is included in competitive decks—is the 'King Tower Activation'.
Having the King's massive cannon firing alongside your Princess towers provides an overwhelming defensive advantage, completely ruining the opponent's ability to deal chip damage for the next three minutes.
- Practice this in friendly battles.
- You don't want to help the opponent finish it off.
- If you have Tornado, actively bait the opponent into giving you an activation.
Maximizing Area of Effect
Beyond the King activation, the Tornado's secondary function is physically grouping enemy units together into a tight, dense clump.
You drop your Executioner, and the exact second he throws his massive axe, you cast Tornado in the center of their push.
| The Combo Card | How it Works | The Target |
|---|---|---|
| Executioner / Bowler | Drags all units into a perfect straight line to maximize the linear splash damage of the projectile | Massive Beatdown pushes (Golem + Support troops) |
| Ice Wizard | Groups units together so the Ice Wizard's splash attack slows the movement and attack speed of the entire enemy army | Bridge Spam or fast swarm attacks |
The Highest Skill Cap
A bad Tornado will actively lose you the game by pulling a massive P.E.K. If you adored this short article and you would certainly such as to obtain additional details concerning tower rush kindly visit the website. K.A directly onto your vulnerable tower.
Control the board, control the movement, control the game.

