When constructing a perfectly balanced deck, choosing the correct defensive building is one of the most consequential decisions you will make.
If you bring a single-target tower to a match against a swarm-heavy bait deck, you will be utterly annihilated.
Melting the Behemoths
The Inferno Tower is the ultimate example, possessing a damage beam that ramps up exponentially the longer it stays locked on a single target.
However, their massive, glaring weakness is their extreme vulnerability to cheap, multi-unit swarm cards.
- It is fragile but highly efficient.
- Don't pre-place an Inferno Tower too early.
- If they use a lightning spell to destroy your tower, you must immediately drop a backup melee unit.
Clearing the Horde
These structures are your absolute best defense against 'bait' decks that rely on overwhelming you with endless waves of goblins and skeletons.
If a heavy tank locks onto a Bomb Tower, the building will barely scratch the tank's armor before crumbling into dust.
| Building Style | Primary Target | Biggest Weakness |
|---|---|---|
| Tank Killer | Golem, Giant, Lava Hound, Mega Knight | Skeleton Army, Minion Horde, Goblin Gang |
| AoE Building | Clears dozens of units with a single attack | Lacks the raw damage to stop a massive push |
Balancing Your Defenses
Ultimately, the building you select must perfectly complement the other seven cards in your deck.
Master the placements of both architectural styles, and you will construct an impenetrable fortress.
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