This system of prioritization is known as 'aggro' (aggression), and mastering it is the most critical mechanical skill in the game.
If you cannot reliably predict which target an enemy unit will choose to attack, you are relying entirely on luck.

Vision and Targeting
Every single unit in the game possesses a hidden 'sight range' value, usually measured in invisible tiles.
As long as you place a building just barely inside the tank's sight range, the tank will alter its path and walk toward your building.
- Building-targeting units usually have larger sight ranges.
- Place distractions closer to them.
- A fast unit will cross tiles quickly, altering the math.
Manipulating the Z-Axis and Hitboxes
One of the most complex aspects of aggro management involves understanding the physical size, or 'hitbox', of different units.
The physical mass of the tank will actually push the Miner backward, forcing him to lose range on the tower and retarget onto the tank.
| Aggro Rule | How to Exploit It |
|---|---|
| Closest Target Logic | The enemy will always hit the skeleton first |
| Aggro Reset on Stun | If an Inferno Tower locks onto your tank, stun it with a spell while placing a swarm nearby |
Practice Makes Perfect
You must spend hours in friendly battles practicing these specific interactions until they become pure muscle memory.
Control the aggro, control the arena.
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