The presence of luck-based mechanics in a strategy game can be both a blessing and a massive frustration.
However, it still exists in subtle ways that can completely alter the outcome of a very close match.
Starting Hands and Card Rotation
The most prominent RNG element in card-based battlers is the initial four cards you are dealt at the start.
Once the initial hand is played, the rotation becomes fixed, and pure skill and memory take over.
- Make the best play available with what you have.
- Remove the guesswork from the mid-game.
- It adds excitement to the viewing experience.
Unit Targeting and Pathfinding
Sometimes a unit will retarget unexpectedly due to a micro-movement by another troop, completely ruining your defensive setup.
To counter this, veterans always place defensive buildings in exactly the same specific tiles to guarantee consistent pulls.

| Battler Category | Randomness Impact |
|---|---|
| Auto-Battlers | Luck is the primary factor in individual matches |
| Standard Tower Rush | Highly skill-dependent after the first 30 seconds |
Accepting Randomness
Getting angry at a bad starting hand only causes you to make further mistakes and lose the match entirely.
Focus on improving your timing and placement, and let the RNG sort itself out in the long run.

