Tracking Elixir in Tower Rush

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If they have 4 elixir, your tower is safe from a 6-elixir Rocket for at least 6 seconds.

If you ask any professional player what the single most important skill in an arena battler is, they will all give you the exact same answer.


You are making critical strategic decisions based entirely on blind hope rather than solid mathematical reality.


The Economy of Aggression


Every single aggressive action you take in the arena should be dictated primarily by the opponent's current bank of elixir.


This situation—having significantly more energy than the opponent—is known as an 'Elixir Advantage', and creating it is the primary goal of the game.


  • If they have 4 elixir, your tower is safe from a 6-elixir Rocket for at least 6 seconds.
  • If they are at zero, they cannot immediately punish your 6-elixir Elixir Collector investment.
  • It prevents 'over-defending'.

How to Train the Skill


You must train your brain to do it subconsciously, starting with simple approximations before moving to exact numbers.


As you get comfortable with this broad tracking, start actually doing the math: "They started at 10, played a Golem (8), so they are at 2, plus two seconds of generation, they are at 3."


The Match StageGeneration RateMental Load
Single Elixir (First 2 Minutes)1 Elixir every 2.8 secondsEasy to Moderate; plenty of time to calculate trades and track generation in your head
Double Elixir (Final Minute)1 Elixir every 1. If you have any questions pertaining to exactly where and how to use tower rush, you can call us at our site. 4 secondsExtremely Difficult; the math changes so fast you must rely on instinct and 'feel' rather than raw numbers

Mastering the Economy


Tower health is a deceptive metric; you can have full tower health and still be losing the game if you are down 5 elixir.


When you perfectly predict an opponent's inability to defend your push based purely on your mental calculation, you will feel invincible.

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