Defeating Healers and Shields in Tower Rush

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Tornado is the ultimate counter to healing auras. Splash damage units are decent, but often lack the burst damage required.

Healing and shielding support units are specifically designed to break the fundamental mathematical rules of the game's combat system.


This is exactly what the opponent wants; while you struggle to kill the Giant, the Healer is constantly undoing all your hard work.


The Golden Rule: Kill the Support First


The cardinal rule when facing a healing or shielding composition is to completely ignore the primary tank until the support is dead.


The most reliable way to achieve this is by using specific 'assassin' units, such as the Miner or the Bandit, which can bypass the frontline entirely.


  • Tornado is the ultimate counter to healing auras.
  • Splash damage units are decent, but often lack the burst damage required.
  • Track their elixir carefully.

Countering the Gimmicks


When you see these combinations forming, you must react with absolute split-second precision, or you will lose your tower in seconds.


The definitive counter to any Clone strategy is a cheap, instant-cast splash spell like the Log, Zap, or Snowball.


Defensive ToolHow to Play It
Fireball / PoisonThe absolute safest method; guarantees the death of fragile backline units without risking your own troops
The Backline DropWait until the tank walks past the bridge, then drop a Valkyrie directly behind the tank to separate the support

Surgical Defense


The visual clutter and constant healing numbers can cause panic, leading to terrible card placements and wasted spells.


Master the backline dive, and dominate the arena.



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