While upgrading individual unit cards is the primary focus of combat, managing your overarching account level is equally critical.
This guide will detail the most effective methods for leveling up your towers and securing that crucial hitpoint advantage.
Leveling Up the Deck
Every time you spend gold to increase a card's level, you are rewarded with a burst of experience points.
Conversely, upgrading a card to the absolute maximum level costs massive amounts of gold for a relatively small XP return.
- Never compromise your primary win condition just for base XP.
- If you have excess gold, upgrade your level 1 cards to level 6.
- Balance is required.
The Guild Economy
The second most consistent way to generate base experience is by actively donating cards to your clanmates.
If you hit the daily donation limit every single day, the experience points will compound rapidly over the course of a month.
| Guild Request | The Benefit |
|---|---|
| Skeletons, Goblins | Small amount of XP per card, but you can donate hundreds of them daily |
| Fireballs, P.E.K.K. If you treasured this article so you would like to get more info with regards to tower rush kindly visit our internet site. A | Large burst of XP, but highly limited in how many you can give |
The Margin of Victory
In close matches, the winner is often decided by a tower surviving with less than fifty hitpoints.
Never neglect your base progression; it is the silent protector that wins games.

