Splash vs Single-Target Defenses in Tower Rush

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Always protect your single-target tower with a cheap spell. Placement is critical against tanks.

When constructing a perfectly balanced deck, choosing the correct defensive building is one of the most consequential decisions you will make.


This comprehensive guide explores the specific use-cases, strengths, and weaknesses of both categories of defensive architecture.


High DPS Defenses


Their primary function is to lock onto an enemy Giant, Golem, or P.E. In the event you loved this article and you want to receive more details relating to tower rush assure visit our own page. K.K.A and shred its health pool before it reaches your princess tower.


A single-target tower will waste its massive damage output slowly killing one skeleton at a time, allowing the main enemy tank to slip by completely unharmed.


  • Always protect your single-target tower with a cheap spell.
  • Placement is critical against tanks.
  • You must bait out their stun first.

The Splash Damage Swarm Sweepers


A Bomb Tower placed in the center of the arena can single-handedly stop a massive, ten-elixir swarm push while taking minimal damage.


The trade-off is that these buildings possess incredibly low single-target Damage Per Second (DPS).


Building StylePrimary TargetHard Counter
High DPS BuildingMelts high health units instantly if unprotectedWastes time killing cheap units one by one
AoE BuildingClears dozens of units with a single attackLacks the raw damage to stop a massive push

Making the Final Choice


If you already run three area-of-effect spells, you probably do not need a splash damage building; take a single-target killer instead.


Master the placements of both architectural styles, and you will construct an impenetrable fortress.

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