While upgrading individual unit cards is the primary focus of combat, managing your overarching account level is equally critical.
This guide will detail the most effective methods for leveling up your towers and securing that crucial hitpoint advantage.
Leveling Up the Deck
Every time you spend gold to increase a card's level, you are rewarded with a burst of experience points.
Conversely, upgrading a card to the absolute maximum level costs massive amounts of gold for a relatively small XP return.
- Farm masteries in casual modes.
- A high-level tower means nothing if your spells are weak.
- Gold is the ultimate bottleneck for base progression.
The Secondary Source: Clan Donations
The second most consistent way to generate base experience is by actively donating cards to your clanmates.
You are essentially converting cards you will never use into base hitpoints and currency.
| Experience Source | Value |
|---|---|
| Early Upgrades | Incredibly high efficiency; the absolute best way to gain quick XP if you have a slight gold surplus |
| Upgrading High-Level Cards (Lv 12-14) | Extremely low efficiency; costs 100,000 gold for a tiny XP bump, but mandatory for competitive viability |
The Impact of King Levels
In close matches, the winner is often decided by a tower surviving with less than fifty hitpoints.

Never neglect your base progression; it is the silent protector that wins games.
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