The presence of luck-based mechanics in a strategy game can be both a blessing and a massive frustration.
However, it still exists in subtle ways that can completely alter the outcome of a very close match.
The Luck of the Draw
If your opponent rushes the bridge and all your cheap defensive counters are at the bottom of your deck, you lose the tower.
Professional players build their decks specifically to minimize the chances of a truly unplayable starting hand.
- Never run a deck that is too heavy.
- Don't panic if your starting hand is bad.
- It happens to everyone.
Unit Targeting and Pathfinding
Sometimes a unit will retarget unexpectedly due to a micro-movement by another troop, completely ruining your defensive setup.
Relying on a unit's aggro range down to the exact pixel is risky because tiny bumps can alter their trajectory.
| Battler Category | Level of Luck |
|---|---|
| Auto-Battlers | Extremely High - Relies entirely on shop rolls and item drops |
| Standard Tower Rush | Very Low - Only the starting hand is randomized |
The Mental Game
Getting angry at a bad starting hand only causes you to make further mistakes and lose the match entirely.
Over the course of a thousand games, the luck factor completely evens out for everyone.

