Every competitive game eventually develops certain strategies that the community universally despises playing against.
Understanding how these annoying strategies function is the first step toward completely dismantling them.
The Spell-Cycle Defensive Turtle
Perhaps the most hated strategy in the entire genre is the hyper-defensive spell-cycle deck.
If you allow them to sit at ten mana, you have already lost; you must force them to spend their resources on defense constantly.
- Punish them the exact millisecond they cast a spell on your tower.
- Do not tilt.
- Fight fire with fire.
The Relentless Assualt
Cards like the Bandit, Royal Ghost, and Battle Ram require instant, predictive responses or they will take massive chunks of tower health.
If you know they have a Bandit in hand, hover your cheap skeletons in the middle of the map in anticipation.
| The Solution | What to Do |
|---|---|
| Against Siege | Never let it lock onto your tower |
| Beating the Cheese | Space your anti-air units far apart so one freeze spell cannot hit both of them and the tower simultaneously |
Mastering Your Emotions
Do not give them the satisfaction of ruining your gaming session.
Take a deep breath, mute their emotes immediately at the start of the match, and focus entirely on the geometry of the arena.
If you liked this posting and you would like to receive far more data pertaining to tower rush kindly take a look at the web page.

