Siege players use massive artillery buildings—specifically the X-Bow or the Mortar—planted firmly on their own side of the map to snipe the enemy base from afar.
This playstyle is often viewed as incredibly toxic by the community because it forces the opponent to constantly play offense against a heavily fortified position.
The Core Philosophy: Defend the Artillery
Your sole objective is to protect that X-Bow at all costs; if it locks onto the enemy tower for even five seconds, the game is practically won.
You use these cheap troops as meat shields, physically blocking enemy tanks and assassins from ever touching your precious artillery.
- Use spells predictively.
- Don't waste elixir saving a failed attack.
- In double elixir, you can often place a defensive X-Bow in the center of the map.
The Mortar vs. The X-Bow
While both are Siege weapons, the Mortar and the X-Bow require vastly different playstyles and deck compositions.
Because it is cheaper, it is less punishing if it gets destroyed, making Mortar decks slightly more forgiving and versatile.
| Enemy Counter | The Counterplay |
|---|---|
| Heavy Tanks (Golem, Giant) blocking the shots | Play hyper-defensively; use the Siege weapon purely as a defensive building in the center to stall for a draw |
| Heavy Spells (Rocket, Lightning) destroying the weapon | You must out-cycle their spell; play your X-Bow faster than they can draw their Rocket |
A War of Attrition
Furthermore, you must develop thick skin, as opponents will constantly spam angry emotes when facing you.
Welcome to the artillery division.
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