However, there is one spell that completely breaks the established rules of the game, manipulating the physical positioning of enemy troops rather than just their hitpoints: the Tornado.
In the hands of a novice, it is a confusing, low-damage waste of 3 elixir that often accidentally pulls enemy troops closer to their own tower.
The Early Activation
At the start of a match, your massive central King Tower is 'asleep'; its cannons are hidden, and it provides absolutely zero defensive support.
The unit will hit the King once, waking him up for the rest of the entire match.
- Practice this in friendly battles.
- Do not activate the King Tower if your King is already dangerously low on health.
- Let their lone Baby Dragon cross the bridge, then pull it to the King.
Maximizing Area of Effect
The most famous combination in the game's history is the 'Exenado'—pairing the Executioner with the Tornado.
You drop your Executioner, and the exact second he throws his massive axe, you cast Tornado in the center of their push.
| The Combo Card | How it Works | Optimal Threat |
|---|---|---|
| Executioner / Bowler | Drags all units into a perfect straight line to maximize the linear splash damage of the projectile | Massive Beatdown pushes (Golem + Support troops) |
| Ice Wizard | Groups units together so the Ice Wizard's splash attack slows the movement and attack speed of the entire enemy army | Bridge Spam or fast swarm attacks |
Mastering the Geometry
A bad Tornado will actively lose you the game by pulling a massive P.E.K.K. If you liked this short article and you would like to obtain more info regarding tower rush kindly check out our page. A directly onto your vulnerable tower.
Spend the hours required to memorize the pull tiles.

