The Most Annoying Strategies to Face in Tower Rush and How to Counter Them

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Every competitive game eventually develops certain strategies that the community universally despises playing against.


Understanding how these annoying strategies function is the first step toward completely dismantling them.


The Spell-Cycle Defensive Turtle


Instead, they fill their deck with defensive buildings, cheap distraction swarms, and massive damage spells like the Rocket.


To beat this, you must apply relentless, unrelenting pressure so they never have the six elixir required to cast their heavy spell safely.


  • Drop everything at the bridge.
  • Do not tilt.
  • If you have a heavy spell, cycle it back at them.

The Hyper-Aggressive Bridge Spam


On the opposite end of the spectrum is the player who drops fast, punishing units directly at the bridge the entire game.


Once you survive their initial flurry and build an elixir advantage, their lack of a heavy tank makes them incredibly vulnerable to a massive counter-push.


The SolutionExecution
Against SiegeAlways have a heavy tank ready to drop directly in front of the X-Bow the second it is placed
Stopping Surprise SpellsSpace your anti-air units far apart so one freeze spell cannot hit both of them and the tower simultaneously

Beating the Tilt


Ultimately, the creators of these annoying decks are hoping to defeat you psychologically before they defeat you mathematically.


Dismantling a toxic strategy piece by piece is one of the most rewarding feelings in competitive gaming.



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